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The Story of Us - DEMO A game based on prehistoric cave paintings and mythological folktales from prehistoric peoples. You play as a hunter-gatherer, trying to hunt enough game to feed your village.nnThis was my Final Year Project; it is a simple demo featuring the basic mechanics and aesthetic design that I was aiming for. Hopefully, one day I will be able to complete it.nnCredits: To Incompetech for the background audio track (unfortunately lost the track name) Objectiv

Kunoi is a runner, but not an endless runner. It takes game play mechanics from endless runners and combines them with elements from retro games The game play will feel familiar yet distinct with its difficulty and aesthetics.

Never Alone (or Kisima Inŋitchuŋa) is the first commercial game to be developed in partnership with an indigenous organization, the Cook Inlet Tribal Council, and is an environment-based puzzle platformer which combines buddy-based game mechanics with imagery and themes drawn from traditional Iñupiaq culture, folklore, and values.

ArtStation - Pressure door, Tor Frick

à partir de Hypebeast

Alden for Obscura Magazine Capsule Collection

Mon Monde

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à partir de Fallout Wiki

T-60 power armor

Developed in early 2077 after the Anchorage Reclamation [1], the T-60 series of power armor was designed to eventually replace the T-51 power armor as the pinnacle of powered armor technology in the U.S. military arsenal. Incorporating design elements from the earlier T-45, the T-60 was deployed domestically among U.S. Army units just prior to the dropping of the bombs.