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A compilation of my works done as lead character fx at nWave digital from 2012 to 2013. All nWave digital projects are a result of a team work.   Part 1 : Cloth rigs and simulations test 00:02  Part 2 : Cloth simulation, shots 00:26  Part 3 : Hair grooming and shading 1:17  Part 4 : Cloth tool box 2:43

A compilation of my works done as lead character fx at nWave digital from 2012 to 2013. All nWave digital projects are a result of a team work. Part 1 : Cloth rigs and simulations test 00:02 Part 2 : Cloth simulation, shots 00:26 Part 3 : Hair grooming and shading 1:17 Part 4 : Cloth tool box 2:43

Here's my new animation reel, May 2015. Enjoy!  Reel Breakdown List 2015  Shot 01  - Frame 0115 > 0349 :  	Personnal work, "Animsquad 1st shot", animation with Maya.         Character "Jill" provide by animsquad.  Shot 02 - Frame 0350> 0415 :  	Personnal work, "Kong Vault", animation with Maya.         Character "Mark" courtesy of LongWinterStudios.com   Shot 03 - Frame 0416 > 0540 :  	tv serie "Foot 2 Rue Extrême", property of Tele Image Production, animation with Maya.  Shot 04 -…

Here's my new animation reel, May 2015. Enjoy! Reel Breakdown List 2015 Shot 01 - Frame 0115 > 0349 : Personnal work, "Animsquad 1st shot", animation with Maya. Character "Jill" provide by animsquad. Shot 02 - Frame 0350> 0415 : Personnal work, "Kong Vault", animation with Maya. Character "Mark" courtesy of LongWinterStudios.com Shot 03 - Frame 0416 > 0540 : tv serie "Foot 2 Rue Extrême", property of Tele Image Production, animation with Maya. Shot 04 -…

In Between - Vidéo d'animation réalisée par des étudiants de l'école des Gobelins. Vraiment géniale!

In Between - Vidéo d'animation réalisée par des étudiants de l'école des Gobelins. Vraiment géniale!

This Showreel represents my work as a Character Rigging Supervisor at Rhythm and Hues studio over the past 10 years.  My work consist of character/rigid surface rigging, as well as face/body deformation setup, including cloth/skin/muscle simulation work. I am also responsible for motion editing of body and face capture as well as character to character retargeting and studio tool development.  None of this could have been possible without the help/support of my entire rigging/technical ...

This Showreel represents my work as a Character Rigging Supervisor at Rhythm and Hues studio over the past 10 years. My work consist of character/rigid surface rigging, as well as face/body deformation setup, including cloth/skin/muscle simulation work. I am also responsible for motion editing of body and face capture as well as character to character retargeting and studio tool development. None of this could have been possible without the help/support of my entire rigging/technical ...

Jonathan Paine Demo Reel 2009 Breakdown List  FEATURES:  Ice Age:  Oscar maquette sculpture Texturing on Glyptodon and Freaky Mammal (long necked beast) and the lava hot tub. Jennifer (female sloth) Sculpted Maquette and modeled Head mesh. Modeled human female Nadia  Sculpted hand maquette and modeled human male Runar . Modeled various other props.  Ratatouille: Senior Character Modeler worked on character team and directly contributed to modeling of the following characters Remy, Linguini…

Jonathan Paine Demo Reel 2009 Breakdown List FEATURES: Ice Age: Oscar maquette sculpture Texturing on Glyptodon and Freaky Mammal (long necked beast) and the lava hot tub. Jennifer (female sloth) Sculpted Maquette and modeled Head mesh. Modeled human female Nadia Sculpted hand maquette and modeled human male Runar . Modeled various other props. Ratatouille: Senior Character Modeler worked on character team and directly contributed to modeling of the following characters Remy, Linguini…

The Jeep TJ 3D model on turn table, and a few more roaming shots presenting my 3D modeling skills and other related 3D works such as texturing, and rigging as well.   This work has begun as a personal project in a Hard Surface modeling class of Academy of Art University in spring semester in year 2011, by the end of the class having only modeling outcome I continued to work on it in terms of a study of texturing, rigging, and rendering skills. The end result presented in an Annual Spring…

The Jeep TJ 3D model on turn table, and a few more roaming shots presenting my 3D modeling skills and other related 3D works such as texturing, and rigging as well. This work has begun as a personal project in a Hard Surface modeling class of Academy of Art University in spring semester in year 2011, by the end of the class having only modeling outcome I continued to work on it in terms of a study of texturing, rigging, and rendering skills. The end result presented in an Annual Spring…

This is my game FX works on Fragoria MMO project. All FXs created in Unity 3d engine. Characters for effects http://san-ooo.livejournal.com/9106.html

This is my game FX works on Fragoria MMO project. All FXs created in Unity 3d engine. Characters for effects http://san-ooo.livejournal.com/9106.html

A selection of my Animation work, showcasing character performance. More to come soon!

A selection of my Animation work, showcasing character performance. More to come soon!

Showreel 2013  Music: EdIT - Ants

Showreel 2013 Music: EdIT - Ants

Hi everyone, this is my  Character modeling reel updated. It includes my personal works; I hope you like it.

Hi everyone, this is my Character modeling reel updated. It includes my personal works; I hope you like it.

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