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Art by Nicolas Weis* • Blog/Website | (www.lekola.tumblr.com) • Online Store | (https://www.etsy.com/shop/NicolasWeis) • Fan Page | (https://www.facebook.com/Nicolas.Weis.Conceptartist) ★ || CHARACTER DESIGN REFERENCES™ (https://www.facebook.com/CharacterDesignReferences & https://www.pinterest.com/characterdesigh) • Love Character Design? Join the #CDChallenge (link→ https://www.facebook.com/groups/CharacterDesignChallenge) Promote your art in a community of over 50.000 artists! || ★

Art by Nicolas Weis* • Blog/Website | (www.lekola.tumblr.com) • Online Store | (https://www.etsy.com/shop/NicolasWeis) • Fan Page | (https://www.facebook.com/Nicolas.Weis.Conceptartist) ★ || CHARACTER DESIGN REFERENCES™ (https://www.facebook.com/CharacterDesignReferences & https://www.pinterest.com/characterdesigh) • Love Character Design? Join the #CDChallenge (link→ https://www.facebook.com/groups/CharacterDesignChallenge) Promote your art in a community of over 50.000 artists! || ★

Pipeline and workflow study and test on transfering data from raw photogrammetric models to tileable texture maps. Previews rendered on 3dsmax/Corona, using diffuse, normal, height and occlusion maps.

Pipeline and workflow study and test on transfering data from raw photogrammetric models to tileable texture maps. Previews rendered on 3dsmax/Corona, using diffuse, normal, height and occlusion maps.

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ArtStation - Uncharted 4: A Thief's End - Madagascar, Anthony Vaccaro

Pipeline and workflow study and test on transfering data from raw photogrammetric models to tileable texture maps. Previews rendered on 3dsmax/Corona, using diffuse, normal, height and occlusion maps.

Pipeline and workflow study and test on transfering data from raw photogrammetric models to tileable texture maps. Previews rendered on 3dsmax/Corona, using diffuse, normal, height and occlusion maps.

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ArtStation - Uncharted 4: A Thief's End - Madagascar, Anthony Vaccaro

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