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FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 37 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 37 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 46 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 46 - Polycount Forum

http://uppix.3dvf.com/images/polygontab.png

http://uppix.3dvf.com/images/polygontab.png

Picked up by CGchips. 3D,2DCG tutorials and 3Dprinter news site. Get latest info!  http://cgchips.com/:

Picked up by CGchips. 3D,2DCG tutorials and 3Dprinter news site. Get latest info! http://cgchips.com/:

Michael Vicente

Michael Vicente

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 45 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 45 - Polycount Forum

Afficher l'image d'origine

Afficher l'image d'origine

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush  About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

Mech メカ | David Letondor

Mech メカ

Mech メカ | David Letondor

Polygon Modeling Tables for 3D Artists — Nicholas Giovinco

Polygon Modeling Tables for 3D Artists

Polygon Modeling Tables for 3D Artists — Nicholas Giovinco

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