I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush  About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

Hair Sculpting - YouTube

Hair Sculpting - YouTube

Creating a Planetary Grid Sphere | C4D Advanced Learning on Vimeo

Creating a Planetary Grid Sphere | C4D Advanced Learning on Vimeo

Cinema 4D Tutorial - How to use Motion Drop (Free Cinema 4D Plugin) - YouTube #C4D,#Cinema 4D,#tutorial

Cinema 4D Tutorial - How to use Motion Drop (Free Cinema 4D Plugin) - YouTube #C4D,#Cinema 4D,#tutorial

Tutorial Tiling cliff/rock for zbrush - Polycount Forum

Tutorial Tiling cliff/rock for zbrush - Polycount Forum

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Cinema 4D Tutorial - the Wave Effect

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Cinema 4D Basic Modelling Tutorial

Cinema 4D: How to use the Range Mapper node | lynda.com tutorial - YouTube

Cinema 4D: How to use the Range Mapper node | lynda.com tutorial - YouTube

Creating a Particle Morph Using Cinema 4D's Inheritance Effector on Vimeo

Creating a Particle Morph Using Cinema 4D's Inheritance Effector on Vimeo

making of connections

making of connections

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