Stylized environment

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two different views of trees and rocks in the woods

Join us on a #SereneSunday documenting what remains of 土豆剁成泥’s, “Destroyed Ruin,” based on #ConceptArt by OKU . #SpeedTree #Megascans #3dsMax #Photoshop #ZBrush #Substance3D #UnrealEngine #UE4 #RealTime #3D #CG #Render #Design #Landscape #Environment #Stylized #Flowers #Loop #Animation #Calm #Quiet #Relax #TakeAHike #Summer #Adventure #WeekendAdventure

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an animated landscape with trees and flowers in the foreground that reads, styled fluffy pines

In this tutorial, I share my way of creating stylized fluffy conifer trees. I hope you enjoy it and it will be helpful for you! The basis of this method is the tree creation using the billboard shader + trees canopy created in Maya and Zbrush programs. Buy source files from this tutorial: https://www.artstation.com/marketplace/p/DnM50/stylized-fluffy-pines

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an image of the game's environment with lots of grass and trees

Had an amazing opportunity to create procedural terrain materials for Pioneers of Pagonia by Envision Entertainment. Materials were made during early stages of development and showcased renders may not represent the final look in game. The process required a lot of research and multiple iterations per material. There were no concepts, just brief descriptions and photo references, and I had to come up with something that would match the art style of the game. . Art direction and feedback…

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an animated medieval village with stairs and steps leading up to the entrance, surrounded by trees

Product Link: https://www.artstation.com/a/35252002 Stylized Environment & Props Bundle VOL05 [60%OFF]: https://www.artstation.com/a/34090028 404 Stylized Medieval Village center Reference Images. You can use these interesting references to create wonderful works. 🔘 Content: 404 high-quality images jpeg 4K Resolution 🔘 It can be used for: Environment design Reference Digital Painting Sketching Reference Modeling Reference Painting Reference Concept Art Wallpaper Print And Etc. Note: We…

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an animated image of a street with buildings and clouds in the background at sunset or dawn

Paralax background from Danghost, our next game at Umeshu Lovers ^^ You can add it to your wishlist ! : https://store.steampowered.com/app/1812170/Danghost/ Houses designs made with the Umeshu Team ^^ : https://umeshulovers.com/

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Environment Artist Eric Tahiri shared a comprehensive write-up on creating the stylized world of Nexus, explaining how the waterfall was made, how the level's objects were blended together, and what techniques were used to guide the player.

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an animated image of a street with buildings and steps leading to the entrance into it

A personal original project that I have been working on for the past half year, and it has been a great experience learning new things. I hope you like it ! 一个新的原创研习作品,所有资产均为自制,希望大家喜欢。

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an animated house in the middle of a forest with lots of greenery and flowers

Hey guys! This project was made to improve my skills in composition and lighting. This is the first time I full composed an environment and followed a concept only for the main subject. Overall I'm pretty happy with how it turned out. The concept for the house: https://www.artstation.com/artwork/R3xJ8A

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an animated image of a wooden house with clothes hanging out to dry on the line

After having a few practice rounds creating environments in Unreal Engine, I decided it was time for a bigger project. This time making everything myself, from scratch with the exception of the foliage and particles. I had a little more than a week to complete this environment, so time was of the essence. And boy what a challenge it was. I made heavy use of trim sheets, tiling materials made in substance designer and some very basic shaders in unreal. This was my first time ever doing a…

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an image of a game environment with rocks and plants in the foreground text reads,'environment breakdown '

https://gamesartist.co.uk/ghibli-stones/ Jinwen Zhou has shown us how they created a scenic stone diorama with the Ghibli effect. This article covers various stages of production, including blockout and design, high poly, retopology, UVs, baking, texturing, and rendering. Jinwen also provides tips on creating tiling textures, controlling mask maps and adding moss edge fraying to achieve the stylized effect. https://www.artstation.com/ning_meng https://www.artstation.com/artwork/LReQ5K

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an image of a video game environment with mountains and water in the background, surrounded by clouds

Product Link: https://www.artstation.com/a/37081207 Stylized Environment & Props Bundle VOL05 [70%OFF]: https://www.artstation.com/a/34090028 303 Isometric Game Environment Reference Images. You can use these interesting references to create wonderful works. 🔘 Content: 303 high-quality images jpeg 4K Resolution 🔘 It can be used for: Environment design Reference Digital Painting Sketching Reference Modeling Reference Painting Reference Concept Art Wallpaper Print And Etc. Note: We have used…

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a book cover with an image of a stone wall and the words, 20 specialized texture styles

Product Link: https://www.artstation.com/a/30065888 Stylized Environment & Props Bundle [60%OFF]: https://www.artstation.com/a/28261111 202 Stylized Stone Wall Texture Reference Images. You can use these interesting references to create wonderful works. Content: -202 high-quality images -jpeg -4K Resolution (4096 x 4096) It can be used for: -Texture Design Reference -Artwork background -Digital Painting -Sketching Reference -Modeling Reference -Painting Reference -Concept Art -Wallpaper…

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an animated image of a large house in the middle of a field with trees and grass

Thank you Arti Sergeev for the interview, which I shared on 80LV. The main content to share is how to make materials in SUBSTANCE 3D DESIGNER, I hope it will be helpful to everyone. https://80.lv/articles/making-a-ghibli-like-scene-100-in-substance-3d-designer/

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various types of leaves and branches on a black background, including one with purple flowers

I had the pleasure of creating plants and foliage for our game upcoming game Rawmen. Foliage textures were created from high poly models in Maya and Zbrush and then finished in Substance Designer. Additionally sculpted other assets and tiling textures.

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