Stylized environment concept art

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two different views of trees and rocks in the woods

这是我自学UE4的第一个作品,场景里的物件基本上都是模型到贴图从零制作的;树则是用speed tree制作,也是第一次尝试这个软件;地表材质混合以及草的着色用了UE4的RVT功能实现。这个作品我利用周末的一些空闲时间断断续续做了很久,虽然还有很多不足,但也算是一个不错的开始了,接下来我会继续努力! 这里是我的原画参考:https://www.artstation.com/artwork/LAJk

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an animated image of a pond surrounded by rocks and plants with the words untamed written on it

This is my take on Paul Trochu's Sanctuary, created for the Artstation Challenge: Untamed! When Animals Ruled the World. As I was working on this scene I wanted to put a bit more emphasize on the autumn feel and provided the scene with a optimistic tone. I imaged little frogs coming here, offering flowers to their lost king who is surrounded by his lost friends. The beautiful concept from Paul Trochu: https://www.artstation.com/artwork/R3ky1A Full progress on the Challenge Submission page…

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Environment Artist Eric Tahiri shared a comprehensive write-up on creating the stylized world of Nexus, explaining how the waterfall was made, how the level's objects were blended together, and what techniques were used to guide the player.

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an animated city with lots of buildings and trees in the foreground, surrounded by green plants

I was responsible for creating the environments in the VR game Ghost Giant. That includes most of the assets, textures, lighting and level building. Here is a sneak peek on some of the environments in the game, I hope you like them! Thanks goes out to all the tremendous work from the whole Ghost Giant team at Zoink! Here's the second batch of environments: https://www.artstation.com/artwork/Vd3mDN

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an animated image of a wooden house with clothes hanging out to dry on the line

After having a few practice rounds creating environments in Unreal Engine, I decided it was time for a bigger project. This time making everything myself, from scratch with the exception of the foliage and particles. I had a little more than a week to complete this environment, so time was of the essence. And boy what a challenge it was. I made heavy use of trim sheets, tiling materials made in substance designer and some very basic shaders in unreal. This was my first time ever doing a…

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an animated landscape with trees and flowers in the foreground that reads, styled fluffy pines

In this tutorial, I share my way of creating stylized fluffy conifer trees. I hope you enjoy it and it will be helpful for you! The basis of this method is the tree creation using the billboard shader + trees canopy created in Maya and Zbrush programs. Buy source files from this tutorial: https://www.artstation.com/marketplace/p/DnM50/stylized-fluffy-pines

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an image of the game's environment with lots of grass and trees

Had an amazing opportunity to create procedural terrain materials for Pioneers of Pagonia by Envision Entertainment. Materials were made during early stages of development and showcased renders may not represent the final look in game. The process required a lot of research and multiple iterations per material. There were no concepts, just brief descriptions and photo references, and I had to come up with something that would match the art style of the game. . Art direction and feedback…

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