Main menu ui
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In game menu
Main Menu Design process for This World of Orange, an First-person Adventure indie game in development. The main menu usually corresponds to the player's first contact with the game and is therefore responsible for setting its tone. Most menus, in Max Pears' words (Level Designer at ProjektRed), "are extremely lifeless! It doesn't engross the player. It just encourages them to skip through this part of the game as fast as possible". To avoid this, I used camera animations to introduce the…
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ArtStation - [UI Design - Concept Art] Control - Escape Menu [Remedy]
Menu and Art Design for a small game project. Art made in Aseprite, used in Unity 3D
symmetrical UI - Minecraft main menu
Call of Duty: Ghost Menu Screen
Silly Invaders Main Menu by Andrei Ciocoiu
Settings - Kena: Bridge of Spirits | Interface In Game
Options menu UI for a video game. designed by Edoardo Galati. Connect with them on Dribbble; the global community for designers and creative professionals.
Part 2 of my personal project : The login screen of my dream MMORPG : Harry Potter First War It would be set during the first wizarding war, at the prime of Voldemort and the Order of the Phoenix. Please leave a feedback in the comments :) Background image by : @RadoMarkovic
Main Menu - Halo Infinite | Interface In Game
Concussed Main Menu designed by Monter for DemSt team. Connect with them on Dribbble; the global community for designers and creative professionals.
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