Destiny 2 landscape

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a futuristic space ship floating in the sky with clouds and stars around it, surrounded by an alien like structure

Bungie.net is the Internet home for Bungie, the developer of Destiny, Halo, Myth, Oni, and Marathon, and the only place with official Bungie info straight from the developers.

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an image of a waterfall surrounded by flowers

I was one of the main World Artists responsible for creating the Black Garden. As always with everything at Bungie, this was a huge collaborative effort by many talented artists and designers across the studio. I was responsible for all natural palette development (modeling+shaders), building several spaces, some mass-out, architecting, finishing and polish. Leads: Brian Frank, Andrew Hopps Mass-out: Ray Broscovak, Andrew Hopps, Aaron Canaday Palette Artists: Myself, Ethan Scheu Lighting…

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a painting of trees, rocks and water in the middle of a foggy forest

During Destiny 2's production I worked as the Destination Owner for World Art on EDZ. I collaborated with a wide array of artists and other disciplines to make sure that each space in EDZ was not only artistically on point, but also met core gameplay and performance needs. Outskirts was one of the locations I worked on directly. Primary Artistic Collaborators: World Art - Rob Adams Palette Art - Daniel Thiger, Andrew Kreutzer, Steve Klipowicz, Ethan Scheu Lighting - Thad Steffen

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a man standing in front of a futuristic city with lots of debris and other things

Destiny 2 Forsaken Concept Work I did back in 2016-18 while working at High Moon Studios. It was an amazing privilege to contribute this awesome game that Bungie has built. Here are concepts I did for the Tangled Shore. https://www.youtube.com/watch?v=hWgzzX-8_0A

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