After having worked at Epic Games for over a year now, I felt it was time to post some of my favorite projects and shots I worked on out of the 20+ that have come down the pipeline. I was mainly responsible for per-shot set dressing, remastering of meshes and textures, material modification and creation, and occasional modeling. All other aspects were done by the following: Michael Clausen, Andrew Harris, Daniel Graves, Colton George, Juan Collado, Sheldon Serrao, Kirsten Todd, Michael…
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