12 principles of animation

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cartoon strip about animation in interaction

A cheat sheet of animation principles that can be applied to the field of interaction design. Based on a presentation at Devoxx '09 that you can find over at Parleys: www.parleys.com/#st=5&sl=43&id=1578

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an old book with stick figures drawn on it and the title 12 principals of animation

The 12 principles of animation are the most crucial techniques you must master as an animator. Created by the pioneers of animation Frank Thomas and Ollie Johnston, and first introduced in The Illusion of Life: Disney Animation. These 12 principles should be your ultimate guide for creating appealing and realistic character animations.

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a drawing of an object with circles and arrows pointing to the same point on it

The 12 Principles of Animation are the basic guidelines for all animators. The concept was brought up by two of the many legends at Disney: Ollie Johnston and Frank Thomas in their famous book, The I

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an image of cartoon characters in different poses with their dog and computer screen behind them

Appeal is one of the animation principles, which makes the character or design stand out. Viewer feels realism and it generates further interest when an appeal is added to the design. Character should be capable of creating a pull when presented. They should have charisma. Appeal is not only used for the lead characters. But also villian, sidekick and every other character. Instead of using the same variety of shapes to all the characters, You can play with them in shape variation and use it…

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