Tomb Raider Art

57 Pins
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3y
2015 https://www.instagram.com/mathieulatourd/
Shadow of the Tomb Raider - Amazon Jungle, Mathieu Latour-Duhaime
Modeled terrain and setup blend materials, as well as some set dressing and composition for the Golden Path from the level start to the first campfire. Foliage courtesy of Pat Sirk and Mark Wahlquist, with modular rocks from Ozvaldo Villa and Paul Svoboda.
Rise of the Tomb Raider - Siberian Wilderness, Ben Nadler
Rise of the Tomb Raider - Siberian Wilderness, Ben Nadler on ArtStation at https://www.artstation.com/artwork/Wz1GJ
Explore the stunning environment of Ice Tomb created by Senior Environment Artist Brian Keffer. Witness the intricate details and layout design of the Tomb using Maya, Zbrush, and Photoshop.
Rise of the Tomb Raider (Ice Tomb), Brian Keffer
Rise of the Tomb Raider (Ice Tomb), Brian Keffer on ArtStation at https://www.artstation.com/artwork/LlYvr
Mountain Pass was one of the first levels we pushed to Alpha quality.  This was a large team effort between multiple artists, including Zachary Perez, Michael Viscio, Osvaldo Villa, Jeff Johnsrude, Caleb Strauss, Joel Crook and others, along with a lot of feedback from art directors Brian Horton & Brenoch Adams, and close revisions with our Lead, Josh Bapst. I had a few set beats I contributed to, in particular helping to define the look of the ice and snow materials used throughout the level.  I created the world geo for the ice cave slide, and did additional world geo and set dressing throughout the level.
Rise of the Tomb Raider - Mountain Pass, Ben Nadler
Rise of the Tomb Raider - Mountain Pass, Ben Nadler on ArtStation at https://www.artstation.com/artwork/Xz8GR
Shadow of the Tomb Raider by Brandon Russell on ArtStation.
Shadow of the Tomb Raider, Brandon Russell
ArtStation - The Crystal Ice Cave - Tomb Raider , James Paick
The Crystal Ice Cave - Tomb Raider , James Paick
The Crystal Ice Cave - Tomb Raider , James Paick on ArtStation at https://www.artstation.com/artwork/ZPvz8
Senior Environment Artist. Worked on most of the environment modules for Black Sea Prologue Using Maya, Zbrush, and Photoshop. Worked on layout for Black Sea Prologue. Set dressed the level. Other Artist who worked on this level: Dannie Carlone Zach Perez Osvaldo Villa
Rise of the Tomb Raider (Black Sea Prologue), Brian Keffer
Rise of the Tomb Raider (Black Sea Prologue), Brian Keffer on ArtStation at https://www.artstation.com/artwork/n8KBo
More vis dev concept art for TOMB RAIDER!
Volcano - Tomb Raider, James Paick
Volcano - Tomb Raider, James Paick on ArtStation at https://www.artstation.com/artwork/8mYzR
A concept design illustration for the early stages of the new Tomb Raider by Crystal Dynamics and Sqaure Enix!
The Archway - Tomb Raider , James Paick
The Archway - Tomb Raider , James Paick on ArtStation at https://www.artstation.com/artwork/2km5e
Senior Environment Artist.  Worked on most of the environment modules for Flooded Archives Using Maya, Zbrush, and Photoshop.  Worked on layout for Flooded Archives.  Set dressed Flooded Archives.
Rise of the Tomb Raider (Flooded Archives), Brian Keffer
Rise of the Tomb Raider (Flooded Archives), Brian Keffer on ArtStation at https://www.artstation.com/artwork/Re26O
The Soviet Installation was one of the larger open sections for Rise of the Tomb Raider.  I was responsible for the initial look development of the area along with Nicole Tan and Mark Wahlquist.  I specifically worked on establishing the textures and materials for the train station itself, as well as the terrain geo and materials around it, working closely with my Lead, Josh Bapst. Additional work contributed from Dannie Carlone, Paul Svoboda and Akash Dholakia.
Rise of the Tomb Raider - Soviet Installation, Ben Nadler
Rise of the Tomb Raider - Soviet Installation, Ben Nadler on ArtStation at https://www.artstation.com/artwork/wqeZO
This was some of the earliest work I did at Crystal Dynamics, under the direction of Chris Sturgill.  I created a number of new props, textures and world geometry for the Abandoned Mines level, working with Louis-Philippe Sanschagrin, Zachary Perez, Brian Keffer and Nicole Tan.
Rise of the Tomb Raider - Abandoned Mines, Ben Nadler
Rise of the Tomb Raider - Abandoned Mines, Ben Nadler on ArtStation at https://www.artstation.com/artwork/YzdrY
I worked on the tower climb section of the Lost City, working closely with Paul Svoboda who created the initial modular kit for the area.  From the kit I built unique variations for the tower so it could be fractured and simulated in Houdini.  Michael Viscio, Caleb Strauss and Jeff Johnsrude also made contributions.
Rise of the Tomb Raider - The Lost City, Ben Nadler
Rise of the Tomb Raider - The Lost City, Ben Nadler on ArtStation at https://www.artstation.com/artwork/Pbxyo
here are some of Rist of TOmb Raider's assets i did, within Artbully Production. It was a great learning experience and thanks to Alan and Marcus for the art direction.
Rise of Tomb Raider Art dump, Arun Nagar
Rise of Tomb Raider Art dump, Arun Nagar on ArtStation at https://www.artstation.com/artwork/aLV0R
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Rise of The Tomb Raider - Geothermal Valley, Dannie Carlone on ArtStation at https://www.artstation.com/artwork/DdVre